CodeMotion 2012 PDF Print E-mail
Tuesday, 17 January 2012 23:54

Hi there guys!

Even this year I will attend the CodeMotion in Rome. This year it will take place on 23th and 24th of March.

If you happen to be near Rome in that period, make sure to pay a visit!

Here's the official website:

http://www.codemotion.it/

and here's the page with all the press releases:

http://www.codemotion.it/comunicati-stampa

 
Sealers HD available PDF Print E-mail
Thursday, 03 November 2011 16:59

Downloadable version of Sealers is now available for both PC & Mac, fully playable in Full Screen HD!

Along with the new endless mode, concept art and soundtrack are included in this version!

Here's the new game page: Sealers game page

We also updated the online version with the new mode and some minor tweaks.

You can try it here: Sealers

As usual, to unlock full online version you need to be subscribed to DrowTales.com.

 
Sealers Released and Youmacon meeting! PDF Print E-mail
Tuesday, 25 October 2011 11:22

Hi there!

Sealers is finally available!

You can try the demo version here: Play Sealers Demo

To unlock full version you need to subscribe to DrowTales. A downloadable version will be shortly available, with a all-new Endless mode and some new features and contents.

Here's some screenshots from the final version:

Click to show larger images

 

Also, if you're near Detroit, MI, the game will be playable at the Youmacon 2011 in November 3 - 6, at the Renaissance Center. Make sure to pay a visit!

 
Introducing Sealers PDF Print E-mail
Saturday, 01 October 2011 16:00

Hi there!

I'm happy to show you, for the first time, the game I've worked on for the last two months, Sealers, a project from Studio Drowtales.

Sealers is a Tower-Defense game set in the DrowTales universe.

I'm working on it as a contractor for DrowTales Studio.

Here's some screenshots:

Click to show larger images

And here's an overview of the game team:

Click to enlarge

The game will be available at the end of October.

Also, if you're not too far from Norwalk, CT, make sure to visit Webcomiccon. A playable demo of the game will be on display with a 42″ screen to show Sealers in its full resolution. Two levels only for the demo.

If you’re in Quebec and Connecticut is too far for you, the demo will be playable also at Cape and Kimono this week end.

Bye!

 
Indie Game Translator PDF Print E-mail
Thursday, 15 September 2011 09:54

I'm happy to announce that Indie Game Translator is online!

Indie Game Translator is a project I've come up with this summer. Essentially, we are a group of independent translators, mainly focused on translating games.

Here's a link to the website: IndieGameTranslator .

Things are going well, I've already found some interesting works to do.

Also, we're still looking for other translators to cover other languages, so, if you're interested, just visit We're looking for translators.

Instead, if you want to talk about translating your game, visit Request a translation.

Make sure you take a look at the website!

Bye!

 
Android Market Today PDF Print E-mail
Wednesday, 14 September 2011 18:23

Currently, I feel like there's a diffuse lack of interesting games in the Android Market. I feel like I want to spend money on it, but I can't. This is more a consumer opinion than a developer one, though.

While the iPhone App Store releases games like Dead Space, Death Smiles or EspGaluda, Android Market still propose the same games from months. Developers still see the Android Market as a minor opportunity, opposed to the App Store which currently is one of the best showcases for your games.

Surely, there's a lot of cool games, like The impossible Game (and its DLC), Game Dev Story and the Zenonia series, but it's not enough. Also, they're all available on the iPhone too.

Kairosoft released a lot of interesting Sim games, like Grand Prix Story and Hot Springs Story, but in my opinions they all lack that feeling Game Dev Story had.

Yoyo Games made Game Maker capable of deploying games to Android, and released on the store some of their major hits, like Karoshi and They need to be fed.

Also Unity is capable of deploying to Android, another good point for future growth.

There's also some interesting casual games, like Abduction, UNO, and of course Angry Birds, along with all its other versions like Rio and Seasons. If you like Poker, Zynga Poker seems to be good, with connectivity with the Facebook version and tournaments. Also, they give you a bonus credit when you first play it, but of course it can hardly deal with online competitors like PartyPoker, with a huge number of users. In the genre of Card Games you can also find UNO, with multiplayer wi-fi mode.

I really enjoyed Turbo Fly 3D, a wipeout-like game, with constant updates including new races and features.

EA made Need for Speed Shift for Android, then they dropped and published the other chapter of the series only for iPhone. It's not a very good sign, indeed.

I haven't had the opportunity to try it yet, but Symphony of Eternity seems a very good JRPG. Not that I like JRPG very much, in reality I hate them, but it's produced by Kemco, so it is a good sign of the Market growth.

Now that the Android user base has increased dramatically, I hope more developers will be interested on porting their game on it.

 
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