|
|
|
Sunday, 22 May 2011 20:03 |

It's been a while since my last news, so let's go with the updates.
Himeki's development has been moved to Android, and a new project, temporarily named "Project Mansion", is in development.
Project Mansion is a "First person horror experience", developed in Unity. Stay tuned for more info!
As you can see in the menu on the left, I've opened a Unity Articles & Tutorials section. I'm still working on it, but you can already find some useful basic tutorials.
Here's a list of new articles I've published:
Unity Tutorials
Unity 3.0 - How to read mouse position - JavaScript
Unity 3.0 - How to quit the game - JavaScript
Unity 3.0 - How to switch between levels - Javascript
Unity 3.0 - How to apply a default Skybox to the scene
Unity 3.0 - How to change your game's icon
Unity 3.0 - How to instantiate a Game Object at runtime - Javascript
Flash Tutorials
AS3 - Operators
Flash CS5 - How to embed SWFObject automatically
Bye!
|
|
Saturday, 16 April 2011 20:28 |
|

Hi, how's it going?
In this period I'm studying Unity. It's my first approach to 3D game dev, so I need to learn a lot of concepts. Fortunately, my knowledge of Linear Algebra and 3D math comes to help!
For the basics, I've followed "Unity Game Development Essentials", by Will Goldstone. It's a pretty good book, which helps you to build a little Unity project from scratches.
I'm using Javascript for the scripting part. I've also found a lot of wonderful websites with a lot of free 3D models! Here's some links:
Archive3D
3DModelFree
TurboSquid
Quality3DModels
3DXtras
Top 3D Models
And of course the Unity Asset Store.
Now I'm doing some experimentations, following the official documentation and the Unity forum:

The result seems to be awesome since now. I will soon start to design a little project, probably together with Alex Camilleri.

Thanks for reading, see you later!
|
|
Tuesday, 23 November 2010 18:20 |
|
A little lately, but here comes some photos from the 2010 edition of Gamescom, in Cologne:





|
|

From an idea of Attilio Carotenuto and Alex Camilleri
Programmed by Attilio Carotenuto
Art & Graphics by Alex Camilleri
First published in 2010-02-27
Let's Type is the first game I've ever published. I developed it using Adobe Flash CS4, Actionscript 3.0.
It's a simple and funny typing game. In Let's Type, you have to press on the keyboard the right key that appears on the screen before time runs out.
You start with 3 lives. As you keep playing, difficulty will grow up, giving you less and less time. Also, you have to avoid red letters, or you will lose a life.
Let's Type implements a combo system. Every right letter gives you a combo point, which make you earn more points, but your combo points counter will return to 0 either if you press the wrong letter or if you press on a red letter, so be careful.
You can play it here:
Kongregate - Play Let's Type!
Newgrounds - Play Let's Type!
Also, if you're interested in non-exclusive site-locked licenses, you can find it in the Game Shop area of FlashGameLicense, or you can send me an email!
Two or three months later, I rewrote the game in C# using the Microsoft XNA Framework.
You can download it here:
Download Let's Type!
|
|
Last Updated on Tuesday, 27 December 2011 18:14 |
|
Thursday, 10 September 2009 20:35 |
|
This has been my first year at the Gamescom.
Here are some photos from the Entertainment Area:



And here's some photos from the VIP Area:

|
|
|
|
|
<< Start < Prev 1 2 3 4 Next > End >>
|
|
Page 3 of 4 |