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Tuesday, 15 February 2011 17:35 |
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In this period I've been very busy with the university exams, but I've also found the time to make some cool things:
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Himeki's development is going very well. I have received a lot of emails regarding the Composer position in the team, and I would like to thank all of you for your interest in the project. I will answer to all of them as soon as possible.
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I'm developing, together with Alex Camilleri, a new, funny casual game. We'll announce it very soon, the game is almost complete yet.
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I've uploaded some photos from Gamescom 2009 and 2010, you can find them in the News section.
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As you may have seen in the Certifications section, I'm now a (cool) Adobe Certified Expert in Flash CS4. I've also uploaded my résumé, you can find it in the left menu.
More info will come very very soon, stay tuned!
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Saturday, 18 December 2010 02:26 |
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I've received a lot of email regarding the Graphic Artist position for Himeki.
I would really like to thank all of you for your interest on my game, I sincerely appreciate it.
I'm really happy to present our new Graphic Artist, Justin Stephenson. Here's his first contribute in Himeki, a stunning new HUD:

Click to enlarge
Everything is going absolutely fine, and I hope to release a demo of the game as soon as possible.
Stay tuned, because there are still free positions in our team. If you think you can contribute on the project, feel free to drop me an email!
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Thursday, 18 November 2010 16:41 |
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I'm really proud to present the first screenshots of Himeki.
Since now, the game is in a very preliminary phase. I finished to write the engine a week ago, and now I'm designing the behavior of the first enemies.
Overall, everything is going fine, except that I'm looking for another graphic designer. By the way, if you are interested, just drop me an email.
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Saturday, 25 September 2010 18:29 |
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Himeki has been the first game I've worked on. As one of my favourite genres, I always wanted to make a SHMUP, you know, with a lot of bullets flying all around the screen, tons of explosions, powerup, energy bars and so on.
I've never completed it due to a lot of problems, I was only a novice programmer at the time. Even so, the result was not bad, as you can see in this screenshot.

Original size : 750x400
Five or six days ago, I recollected all the assets of Himeki, started to write some classes, and here the new, final (I hope) version of Himeki!

Original size: 900x400
I'm really excited about it, everything is going really well. Stay tuned for further updates!
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